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Monday, January 1, 2018

Shanghai's Plot to Become the Esports Capital of the World

Though the government banned esports broadcasting in 2004, leading to a brief period of industry stagnation, peer-to-peer software allowed more and more gamers to compete with each other across the web and fostered China's thriving internet café culture. Since the early 2010s, the influx of capital ...
From http://ift.tt/2Cj2OnL

Though the government banned esports broadcasting in 2004, leading to a brief period of industry stagnation, peer-to-peer software allowed more and more gamers to compete with each other across the web and fostered China's thriving internet café culture. Since the early 2010s, the influx of capital ...

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